1/18/2024 0 Comments Path of exile wiki perpetus![]() (4-6) to (5-8) Added Physical Damage per 15 Armour or Evasion Rating on Shieldīase Off Hand Attack time is (0.7-0.6) seconds Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 2% increased Projectile Speed 1% increased Damage 0.5% increased Attack Speed +1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield (58-399) to (86-599) Base Off Hand Physical Damage Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Spectral Shield Throw Spectral Shield Throw Attack, Projectile, PhysicalĬritical Strike Chance: 5.00% Requires Level 28 Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. +(0-19) to radius Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 2% increased Area of Effect You and nearby Allies have 0.1% chance to avoid Elemental Ailments You and nearby Allies have 0.05% chance to Avoid Chaos Damage from Hits You and nearby allies gain (227-2575) additional Evasion Rating Radius: 36 Requires Level 24 Casts an aura that grants evasion to you and your allies. Main page: List of evasion related skill gems Related base stats Skill gem Shade Form's 20% more Chance to Evade causes the final chance to Evade to be 69% * 1.2 = 82%.Blind lowers the chance to hit by 50% to 31%, meaning the player has a 69% chance to evade.The player runs away for >6 seconds, so a new entropy value will be rolled on the next attack.Ī player has 5000 evasion, and gets 20% more Chance to Evade from Ghost Dance, and is attacked by a monster with 500 accuracy who is blinded.This roll is independent and doesn't affect entropy. It happens to be a critical strike, which means it has a 70% chance to do bonus damage. 100 is subtracted and the counter is now 7. A adds 70 to the counter, raising it to 100 or greater, and hits.The player's entropy is a random number between 0-99, in this case 37. Ī player is fighting three monsters, one (A) with a 70% chance to hit and two (B, C) with a 45% chance to hit. The order in which these take effect are as follows chance to hit is determined based on the attacker's accuracy and the defender's evasion, then modifiers to the attacker's chance to hit get applied, after which modifiers to the defender's chance to evade are applied to get the final chance to evade/hit. The chance to evade an attack is based on the defender's evasion rating compared to the attacker's accuracy.Ĭhance to Evade = 1 − Attacker's Accuracy ∗ 1.25 Attacker's Accuracy + ( Defender's Evasion × 1 5 ) 0.9 \color ) Modifiers to chance to Hit and chance to Evade Ĭertain modifiers can be directly applied to the Chance to Hit and Chance to Evade stats, such as blind, Arrow Dancing, and Garukhan's Pantheon power. Only melee and ranged attacks can be evaded spells automatically hit. 7.4 Hybrid evasion/armour/energy shield armoursĮvading an attack prevents all damage and other harmful effects including status ailments and stun.7.3 Hybrid evasion/armour ratring armours.7.2 Hybrid evasion/energy shield armours.1.2 Modifiers to chance to Hit and chance to Evade.
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